SMcN UX
portfolio
Case study
Barter
a community trade app
Overview
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research, and Visual design
Format
Mobile application
Tools
Figma, Miro, Canva
Problem statement
How might we allow people to get what they need in a way that doesn’t rely on the exchange of money?
Research and early ideation
Personas and storyboarding their experiences
We developed personas based on common situations experienced by our target audience- and I created these storyboards illustrating potential use cases for the app. These storyboards were used to pitch our ideas to potential investors and helped with demonstrating the value the app would provide our users.
Gaby the college student, needing a textbook at the last minute.
Ralph the sneakerhead, looking to trade for some new shoes.
The evolution from ideation to low fidelity, onto high fidelity for user testing. The match screen was one of the key points of the experience, so we wanted it to be celebratory and bring some joy.
The prototype frames with example items. We chose to use plants as they were a pretty neutral but very popular category during the pandemic lockdown years.
We mapped the core functionality of the app with layers of main actions and secondary features to support those actions.
A few of the final high fidelity screens in the prototype, also illustrating the swipe action to love or pass on an item.
Testing the prototype
Participants:
Pain points:
Insights:
Key takeaways
Explore the prototype for yourself!
SMcN UX
portfolio
Case study
Barter
a community trade app
Overview
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research, and Visual design
Format
Mobile application
Tools
Figma, Miro, Canva
Problem statement
How might we allow people to get what they need in a way that doesn’t rely on the exchange of money?
Research and early ideation
Personas and storyboarding their experiences
We developed personas based on common situations experienced by our target audience- and I created these storyboards illustrating potential use cases for the app. These storyboards were used to pitch our ideas to potential investors and helped with demonstrating the value the app would provide our users.
Gaby the college student, needing a textbook at the last minute.
Ralph the sneakerhead, looking to trade for some new shoes.
The evolution from ideation to low fidelity, onto high fidelity for user testing. The match screen was one of the key points of the experience, so we wanted it to be celebratory and bring some joy.
The prototype frames with example items. We chose to use plants as they were a pretty neutral but very popular category during the pandemic lockdown years.
We mapped the core functionality of the app with layers of main actions and secondary features to support those actions.
A few of the final high fidelity screens in the prototype, also illustrating the swipe action to love or pass on an item.
Testing the prototype
Participants:
Pain points:
Insights:
Key takeaways
Explore the prototype for yourself!
SMcN UX
portfolio
Case study
Barter
a community trade app
Overview
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research, and Visual design
Format
Mobile application
Tools
Figma, Miro, Canva
Problem statement
How might we allow people to get what they need in a way that doesn’t rely on the exchange of money?
Research and early ideation
Personas and storyboarding their experiences
We developed personas based on common situations experienced by our target audience- and I created these storyboards illustrating potential use cases for the app. These storyboards were used to pitch our ideas to potential investors and helped with demonstrating the value the app would provide our users.
Gaby the college student, needing a textbook at the last minute.
Ralph the sneakerhead, looking to trade for some new shoes.
The evolution from ideation to low fidelity, onto high fidelity for user testing. The match screen was one of the key points of the experience, so we wanted it to be celebratory and bring some joy.
The prototype frames with example items. We chose to use plants as they were a pretty neutral but very popular category during the pandemic lockdown years.
We mapped the core functionality of the app with layers of main actions and secondary features to support those actions.
A few of the final high fidelity screens in the prototype, also illustrating the swipe action to love or pass on an item.
Testing the prototype
Participants:
Pain points:
Insights:
Key takeaways
Explore the prototype for yourself!