Overview
Breakbites is a workplace solution I created together with a small team of fellow UX graduate students, where employers set up a system that rewards their employees for taking allocated breaks and earning points. Employees can redeem points for rewards, such as company swag, PTO, gift cards, and more. They are also training themselves to develop a better work/life balance by participating. In return, employers gain extensive data on their employees work/life balance with trackable metrics, and can utilize that data to determine if they are influencing employee productivity and happiness.
Why should a company spend money to set up a system like this just so their employees can take breaks? Because the ultimate ROI is far greater – retention rate, employee loyalty, morale, and productivity.
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research
Format
Desktop application, browser-based
Tools
Figma, Miro, Canva
Mapping a company-guided solution - how does it work?
Our team mapped out the benefits for both employers and employees in key outcomes for both parties.
Mapping the core pages for the app.
Moving to high fidelity
When it was time to create a high fidelity prototype we added a bit of branding and renamed our app “BreakBites” to make it clear it’s focused on taking breaks and is intended to be a quick, repeatable process.
Explore the prototype for yourself!
Overview
Breakbites is a workplace solution I created together with a small team of fellow UX graduate students, where employers set up a system that rewards their employees for taking allocated breaks and earning points. Employees can redeem points for rewards, such as company swag, PTO, gift cards, and more. They are also training themselves to develop a better work/life balance by participating. In return, employers gain extensive data on their employees work/life balance with trackable metrics, and can utilize that data to determine if they are influencing employee productivity and happiness.
Why should a company spend money to set up a system like this just so their employees can take breaks? Because the ultimate ROI is far greater – retention rate, employee loyalty, morale, and productivity.
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research
Format
Desktop application, browser-based
Tools
Figma, Miro, Canva
Mapping a company-guided solution - how does it work?
Our team mapped out the benefits for both employers and employees in key outcomes for both parties.
Mapping the core pages for the app.
To allow for quick break logging without opening the app, I created a flow for a desktop widget.
Moving to high fidelity
When it was time to create a high fidelity prototype we added a bit of branding and renamed our app “BreakBites” to make it clear it’s focused on taking breaks and is intended to be a quick, repeatable process.
Explore the prototype for yourself!
Overview
Breakbites is a workplace solution I created together with a small team of fellow UX graduate students, where employers set up a system that rewards their employees for taking allocated breaks and earning points. Employees can redeem points for rewards, such as company swag, PTO, gift cards, and more. They are also training themselves to develop a better work/life balance by participating. In return, employers gain extensive data on their employees work/life balance with trackable metrics, and can utilize that data to determine if they are influencing employee productivity and happiness.
Why should a company spend money to set up a system like this just so their employees can take breaks? Because the ultimate ROI is far greater – retention rate, employee loyalty, morale, and productivity.
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research
Format
Desktop application, browser-based
Tools
Figma, Miro, Canva
Mapping a company-guided solution - how does it work?
Our team mapped out the benefits for both employers and employees in key outcomes for both parties.
Mapping the core pages for the app.
To allow for quick break logging without opening the app, I created a flow for a desktop widget.
Moving to high fidelity
When it was time to create a high fidelity prototype we added a bit of branding and renamed our app “BreakBites” to make it clear it’s focused on taking breaks and is intended to be a quick, repeatable process.
Explore the prototype for yourself!