Case study
Breakbites
building a work/life balance rewards system for employee wellness
Overview
Breakbites is a workplace solution I created together with a small team of fellow UX graduate students, where employers set up a system that rewards their employees for taking allocated breaks and earning points. Employees can redeem points for rewards, such as company swag, PTO, gift cards, and more. They are also training themselves to develop a better work/life balance by participating. In return, employers gain extensive data on their employees work/life balance with trackable metrics, and can utilize that data to determine if they are influencing employee productivity and happiness.
Why should a company spend money to set up a system like this just so their employees can take breaks? Because the ultimate ROI is far greater – retention rate, employee loyalty, morale, and productivity.
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research
Format
Desktop application, browser-based
Tools
Figma, Miro, Canva
Research - revealing the opportunity
High Business Investment Yet Low Staff Buy-in
"46% of organizations increased their 2020 well- being budgets relative to 2019, while 64% of organizations introduced a new well-being offering in 2020."
"87% of employees have access to mental and emotional well-being offerings, only 23% of employees use them."
4 out of 5 workers find it hard to “shut off” in the evenings
Over half of respondents have taken a “mental health day” since they started working from home, due to the pandemic
97% say that vacation days while working from home are important for “recharging” – another way of saying “mental health”
~50% of respondents cite that their sleep patterns have been interrupted due to COVID-19, and 45% say they feel less healthy mentally while working from home
Problem statement
How might companies create a positive work environment that encourages, supports, and trains their employees to build a good work-life balance?
Mapping core functionality for employers - clarity on employee behavior
Our team mapped out the benefits for both employers and employees in key outcomes for both parties.
Explore the prototype for yourself!
Case study
Breakbites
building a work/life balance rewards system for employee wellness
Overview
Breakbites is a workplace solution I created together with a small team of fellow UX graduate students, where employers set up a system that rewards their employees for taking allocated breaks and earning points. Employees can redeem points for rewards, such as company swag, PTO, gift cards, and more. They are also training themselves to develop a better work/life balance by participating. In return, employers gain extensive data on their employees work/life balance with trackable metrics, and can utilize that data to determine if they are influencing employee productivity and happiness.
Why should a company spend money to set up a system like this just so their employees can take breaks? Because the ultimate ROI is far greater – retention rate, employee loyalty, morale, and productivity.
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research
Format
Desktop application, browser-based
Tools
Figma, Miro, Canva
Research - revealing the opportunity
High Business Investment Yet Low Staff Buy-in
"46% of organizations increased their 2020 well- being budgets relative to 2019, while 64% of organizations introduced a new well-being offering in 2020."
"87% of employees have access to mental and emotional well-being offerings, only 23% of employees use them."
4 out of 5 workers find it hard to “shut off” in the evenings
Over half of respondents have taken a “mental health day” since they started working from home, due to the pandemic
97% say that vacation days while working from home are important for “recharging” – another way of saying “mental health”
~50% of respondents cite that their sleep patterns have been interrupted due to COVID-19, and 45% say they feel less healthy mentally while working from home
Problem statement
How might companies create a positive work environment that encourages, supports, and trains their employees to build a good work-life balance?
Mapping core functionality for employers - clarity on employee behavior
Our team mapped out the benefits for both employers and employees in key outcomes for both parties.
Explore the prototype for yourself!
Case study
Breakbites
building a work/life balance rewards system for employee wellness
Overview
Breakbites is a workplace solution I created together with a small team of fellow UX graduate students, where employers set up a system that rewards their employees for taking allocated breaks and earning points. Employees can redeem points for rewards, such as company swag, PTO, gift cards, and more. They are also training themselves to develop a better work/life balance by participating. In return, employers gain extensive data on their employees work/life balance with trackable metrics, and can utilize that data to determine if they are influencing employee productivity and happiness.
Why should a company spend money to set up a system like this just so their employees can take breaks? Because the ultimate ROI is far greater – retention rate, employee loyalty, morale, and productivity.
Project details
Timeline
8 weeks beginning from planning to high fidelity designs
Roles
UX design, UX research
Format
Desktop application, browser-based
Tools
Figma, Miro, Canva
Research - revealing the opportunity
High Business Investment Yet Low Staff Buy-in
"46% of organizations increased their 2020 well- being budgets relative to 2019, while 64% of organizations introduced a new well-being offering in 2020."
"87% of employees have access to mental and emotional well-being offerings, only 23% of employees use them."
4 out of 5 workers find it hard to “shut off” in the evenings
Over half of respondents have taken a “mental health day” since they started working from home, due to the pandemic
97% say that vacation days while working from home are important for “recharging” – another way of saying “mental health”
~50% of respondents cite that their sleep patterns have been interrupted due to COVID-19, and 45% say they feel less healthy mentally while working from home
Problem statement
How might companies create a positive work environment that encourages, supports, and trains their employees to build a good work-life balance?
Mapping core functionality for employers - clarity on employee behavior
Our team mapped out the benefits for both employers and employees in key outcomes for both parties.
Explore the prototype for yourself!